Saturday starts as chess — ten short games to learn how the pieces move — and then it doesn't stay chess for long. Twelve escalating matches against a club that remembers every game you've played against them, a roster that grows a piece at a time, and a board that keeps changing shape under you.
01
A club that escalates
Every rival fields more than the last. Weight, not piece count, is the currency — and going in under the cap is a deliberate bet that buys better offers at the table after.
02
Seventeen pieces beyond the sixteen you know
Unlocked by playing a particular way — win without losing anyone, win without a single capture, deliver mate with a piece that crossed most of the board on the move that ended it.
03
A board that grows with you
Starts at 8×8. Wins a dimension at a time as the run goes on, up to 16×16 — fog of war, corrupted zones, and boards with squares that simply aren't there.
04
Music that knows how the game is going
Fifteen generated styles — rock, funk, disco, metal among them — built from oscillators and filtered noise, never a recording. It speeds up when you're pressing, and turns tense when you're not.
05
A dog nobody's ever seen the owner of
Lose enough Saturdays in a row and something starts leaving pieces behind your lines before the next game — never explained, never denied.
06
A story told in the gaps between games
The father's letters get shorter. The president has opinions. Nothing about it is spoken over the board — chess is chess, the story happens on the walk home.